The one whose war contribution is the greatest is awared control of the target territory if successful. Once a great holy war has been called, all members of that religion may join the war. Zoroastrians and Jews immediately gain access to great holy wars upon restoring their priesthoods. Once both crusades and jihads are unlocked, the reformed pagans will gain access to great holy wars. Crusades and jihads are unlocked in the 11th century or in the case of major centers of religion to infidels or heretics, i.e. The name of this CB changes by religion: Catholics have crusades Muslims have jihads the rest have great holy wars. Great Holy Wars: Catholics, Muslims, Reformed Pagans, Zoroastrians, and Jews gain access to a special CB that allows them to fight for all of the territories in an entire kingdom to win them to the faith. Some holy sites are significant for multiple religions e.g. 3 holy sites are required to be held for religious reformation to take place. Holding holy sites gives religions more moral authority. Holy Sites: Holy sites are religious holdings in the game with particular significance to a given religion. A religion's moral authority is dependent on the attributes of the religion's head, the number of holy sites held by the relgion, success in religous wars and other considerations. Religions with higher moral authority more easily convert characters and provinces to their faith, while religions with lower moral authority are less likely to gain converts and are suscepitible to heresy. Certain actions such as excommunications, sanctioned invasions and relgious reformation require a minimum moral authority. Moral Authority: A religion's moral authority represents the power and sway of a particular religion is measured out of 100%. The other pagan religions get a normal high priest who is a vassal to the ruler who reformed the religion. The Norse leader is the Fylkir, a title held by a Norse ruler, which functions much like the Caliphate. Pagan religions start without a religious head, but gain one once the religion has been reformed. These individuals may or may not be playable depending on the relgion, and often have unique mechanics. These people are recognised by the adherents of that particular faith to be the leader of the religion. Religious Heads: Some of the religions in Crusader Kings II have heads. In addition, Hindu, Buddhist and Jain characters require Rajas of India DLC to play. Aztec Pagan characters require Sunset Invasion DLC to play. Muslim characters require The Sword of Islam DLC to play, and Pagan and Zoroastrian characters require The Old Gods DLC to play. ![]()
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